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May 31, 2009

Brooklyn Museum API: the iPhone app released on iTunes

Shelley Bernstein @ 11:00 am

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This is a rare weekend blog post from us, but we found out that Brooklyn Museum iPhone app hit iTunes and, well, we just can’t contain ourselves—yay!

If you read this blog, you may remember this app is a product of a real-world use of our newly released API by developer Adam Shackelford at Iconoclash Media.  The creation of the app was announced on our blog about a month ago and as Adam was shepherding it through the app store approval process, I’ve been keeping in touch and hearing stories about Apple’s pretty thorough rounds of testing.  As Adam mentioned at one point, “It never occurred to me, for example, how the app would function if the phone were in airplane mode.”

That said, version 1.0 is in the store for free download now and we are already starting to see the feedback roll in via Twitter and the app store rating system:

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So, we’ve seen some early responses and Adam is graciously asking for feedback.  We are grateful to him for his hard work on this app and it amazes me how he and others are using our API to show off our data in innovative ways, all on their own time!

Leave comments here and we will be checking in.

May 21, 2009

Crowdsourcing the Clean-Up with Freeze Tag!

Shelley Bernstein @ 12:13 pm

As most of our readers know, we encourage tagging on our online collection and we created Tag! You’re It to make that contribution more fun and more relevant.  We’ve been surprised at the tagging that has taken place, how much of it is really excellent work and how committed some people have been to making our collection even more searchable.  In the ten months since our collection has gone online, we’ve seen 69,579 tags—3,815 system tags automatically extracted from our internal collection system, 58,107 contributed by members of our Posse and 7,657 created by anonymous users. By far, the best results have come from our Posse of logged in users—both in terms of quantity and quality (fewer than 1% of Posse-generated tags have been removed).  The auto-generated system tags are mostly OK, but they could use some human vetting. The tags generated by anonymous taggers can sometimes be a different story.

We designed our system to accept tags from users who might not want an account and that’s been both valuable and a bit of trouble.  On one hand, the 7,657 tags by anonymous contribution are nothing to sneeze at, but we’ve had to keep a close eye on those submissions and have deleted roughly 6% of them due to complete inaccuracy.  We could eliminate the capability to add tags anonymously, but 94% of those contributions are of great value and, more importantly we want our online collection to be welcoming to anyone with or without an account.  That said, there are plenty of people testing us just for fun and when the tags “how long will it take you to delete this tag” and “are you going to block me” showed up on the scene, there was only so long it was going to take an overworked Technology department to do something about it.  We knew the Brooklyn Museum Posse would have a lot to do with the solution.

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The hunt for the Governor gang of bushrangers. A posse of mounted police, aboriginal trackers and district volunteers. Jimmy & Joe Governor were sighted at Stewarts Brook on 12 September 1900 - Stewarts Brook, NSW / by A C Jackson (via State Library of New South Wales on the Flickr Commons).

Today we are introducing a new game called Freeze Tag! which puts control of the tags back into the hands of our most valued community members.  If you are a member of our Posse, you can delete tags from object pages−this is new, previously we were not allowing tag deletion except by system admins. For any tag that is deleted, it takes another two pairs of Posse eyes to “agree” within Freeze Tag! before that tag’s fate is sealed.  On the other hand, if three Posse members within the game think the tag should be saved, it will be restored.  After a short stint on the live site, all tags created anonymously will automatically be “challenged” and moved into the game for vetting by Posse.  Freeze Tag! is designed with all that great Wisdom of Crowds mentality−influence is minimized by each Posse member coming to their own decision independently, then we aggregate into a collective decision to determine if a tag should stay or go.  After all, why should one person decide the worth of a tag, when a collective decision may be more accurate?  It will be interesting to see the results of this and we’ll report back as we see what happens.

To start Freeze Tag! off with a bang, we’ve populated it with all the anonymous tags to date and, in addition, thrown in all those auto-generated tags that need a bit of human review.  This may sound complicated, but I think when you play Freeze Tag!, you’ll agree that all the complicated goings on behind-the-scenes is bundled up in a pretty simple package that, we hope, is fun to play.  No spoilers or anything, but be on the lookout for cameos from our own on-site security posse.

Rock on, Posse—thank you for all your incredible work to date and we hope you continue to have fun with us as we move forward with our collection online!

May 14, 2009

An Adventurous Painting

Shelley Bernstein @ 9:44 am

One of the things that I love about museums that have blogs is how easy it can be is to get a hold of counterparts when you need something.  In the most recent instance of this, we were able to film Valerie Hegarty talking about her work in 21 and her piece, Fallen Bierstadt, takes its inspiration from another work, Bridal Veil Falls owned by the North Carolina Museum of Art. One quick comment on the NCMA blog and we had a high resolution file to incorporate into our little video, yay!

If you read our blog, chances are you will really like the NCMA blog, which gives a behind-the-scenes look at the goings on direct from staffers—it’s definitely in my own feed reader and I love the opportunity to get to know the people working there. Chad is no exception—though we’ve never met, I know him well enough through his blogging to not be surprised at all when he, after seeing the above video, sent along a note that said “I’m now imagining our painting out in the wilderness, having adventures.”  Nice : )

[edit!  Valerie is taking questions via our blog.  Leave a comment and she’ll answer when she checks in!]

May 1, 2009

Specifically, Tag! You’re It!

Shelley Bernstein @ 12:25 pm

One of the things we’ve gotten to know about our community is people often have specialized areas of interest.  In just one example, we’ve gotten to know Vincent Brown and his interest is in all things Egypt, so we started to think about our tagging game and adjustments we could make to enhance the experience for visitors who want to focus on certain types of objects.

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So, today, we are introducing “Change My Settings.” From within Tag! You’re It!, you can now change your game preferences by selecting the areas of our collection that you’d like to see:

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As Mike mentioned earlier, joining the Posse is now easier than ever with our Google account integration and we are excited enough about these enhancements, that Bob (along with a few willing participants) made us a really awesome video to celebrate.  Have fun tagging and many thanks for all your enthusiasm (50,000+ tags!!) thus far!

April 17, 2009

Brooklyn Museum API: the iPhone app

Shelley Bernstein @ 9:25 am

If anyone needed convincing that an API might be a good idea, this news might just do it for you.  A few weeks ago, we approved an API key for Adam Shackelford, a Brooklyn-based developer, to create an iPhone app.

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We couldn’t have been more thrilled when Adam contacted us to say he was working on this.  It’s the kind of thing we couldn’t do with our existing workload and quickly realized the API was allowing us to do more by collaborating with the developer community.   Before you run off to the app store for this free download, we’ll mention it’s a few weeks off from being listed.  Adam came over for a site visit to show us his just-finished version 1.0 before he submits it to Apple for inclusion in the store.  We’ll be sure to blog when the app is ready, but in the meantime we wanted to share this Q&A, so you can meet Adam.

This will be the first in an ongoing series of Q&As with developers using the Brooklyn Museum API.  If you are curious about our own internal process to create the API, check out the interview Paul and I did for Mike Ellis on his blog. Additionally, you can chart developer progress in our new Application Gallery and find out about our latest additions in the News section (note, there’s an RSS feed to keep you up-to-date).

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Site visit!  Paul Beaudoin (left) and Mike Dillon (center) check out Adam Shackelford’s (right) iPhone app version 1.0.

How did you hear about the Brooklyn Museum API?

One of my friends is increasingly involved in museum 2.0 (or 3.0?) emergence, and given the adoption of mobile technology in museums, we often talk about the intersection of our fields. She pointed out the API to me one day, and I thought to myself that someone surely was working on an iPhone application already. As it turned out, no one was, and so I built the app with the time I could find over the course of the last couple weeks.

Tell us about the app you’ve created, thought process behind it, etc?

In my mind, there are few things that inspire people to learn like museums and the web do. They seem like natural companions, and yet often this is not the case. Then along comes the iPhone, which has thus far created countless geeks out of otherwise normal people. Once I saw what the API allowed, it seemed like an opportunity to create something that people would enjoy. The key to invention in this field is to build things that people don’t realize they will use. I have only found one other museum application in the App Store, and it was something like 400 megabytes of space, composed of static elements, so we wanted to do something different. The app is entirely driven by the API, so it is always updated with museum content, and you are always connected to the museum in a very concrete way that was not technically possible before, and isn’t possible yet with any other museum in the world.

If there’s one thing you’d really like to do in version 2, what would it be?

Version 1.0 is being submitted to Apple very soon, and it is really only a foundation of everything we want to do with the application. Because all the content is pulled from the API, it is a very lightweight app that will be convenient for users to update. When the iPhone 3.0 OS goes public in June, we are planning a much more exciting geotagging experience, because the built-in mapping is making a great leap forward. Also we are interested in allowing users to tag items in the collection, expand the browsing options, etc. The main point I want to emphasize is that this is only the beginning, and we are planning to expand the application as the API evolves.

You mentioned this app was designed to scale, so that if other institutions release an API (hint, hint) you can grow the app. Tell us a bit about that?

Version 1.0 is largely just a demonstration. I could spend months refining it before its initial release, but as I said it is a very light app that can be easily updated, and the architecture is designed so that we can add or take away as needed for this or any comparable application. Indeed, we are hoping that this serves as a proof of concept and encourages other institutions to open up their collection to developers and thus the public. I also think that the iPhone can play a bigger role when people are actually visiting the museum, and I have some more elaborate ideas to develop someday. We are of course also interested in being hired by museums to assist with this.

We see from your website that you run an interactive media firm based in Brooklyn (!) - tell us a bit about your background and your company.

The company was started in January 2009 by myself and Katy Walker, our creative director, and Angela Chumley, our chief of operations and information architect. All three of us have worked primarily in advertising and corporate design firms, but agreed that it was time for a big change. We are all creative and passionate about our work, and bring diverse skills to the table, and a healthy amount of conflict and disagreement as well. We started Iconoclash Media because while we do enjoy making other peoples’ visions become reality, we also have our own ideas which we pursue together. The museum app is one example, but we divide our time between contracted client work and the development of original applications and have found that each aspect of our business influences the other.

So, you live in Brooklyn and have probably been to the Museum a few times…. Any favorite exhibitions, objects or events that come to mind?

I marvel at the geometric ingenuity of Islamic textiles, text, and ceramics, and Brooklyn Museum has a good amount of these. I’m also very interested in Japanese art, but I’m going to stop myself here before I list everything at the museum. One feature we built in the app is the ability to browse items totally at random, so I’ve been spending some time cycling through the 20,000+ items in the API, but many of those I have not yet seen in person. And there’s still no substitute for actually going to the museum.

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